Aberration — where it appears
Named by 14 essays across 3 fields — each of them below, with the objects they name alongside it.
What a lens is doing, and why three rays are enough
A lens bends every ray that reaches it. The construction uses three, because three are all that can be drawn without calculation — and any three that meet prove all the rest do.
The sky that crowds into a cone
A boost does not only shift frequencies. It remaps directions, so half of everything a fast traveller can see is squeezed into a forward cone of half-angle about 1/γ — and because brightness carries four powers of the Doppler factor, what lies ahead is overwhelming and what lies behind has effectively gone.
The contraction no photograph shows
Every textbook picture of a relativistically moving object drawn between 1905 and 1959 showed it squashed. A camera would have shown it turned. The contraction is entirely real in the measurement that defines it, and a photograph is not that measurement.
The size the light cannot blow away
Radiation pressure and gravity both fall as the inverse square of distance, so their ratio is a property of the grain and not of where it is. What follows is a band of sizes that get blown out — with a lower edge as well as an upper one — and a drag, on everything else, that is the same pressure read one order further in v/c.
The brightness no lens can increase
A lens can make an image smaller and therefore hotter, and there is a temperature at which it stops — the temperature of the source. Every arrangement of glass and mirrors ever built obeys a bound that contains no wavelength, no aperture and no material — only the angle the receiver is allowed to accept — and the bound comes from thermodynamics rather than from optics.
The condition a lens must meet
A paraboloid brings every parallel ray to exactly one point. Move the source a fifth of a degree off axis and the image is a fan rather than a point, and the reason is a condition Abbe wrote down that has nothing to do with the axis — perfection at one point buys nothing at the next one along.
The brightness that is not the same for everyone
A moving source is not merely shifted in colour. Its light is concentrated forwards, so the same lamp is enormously brighter seen coming than seen going — by the fourth power of one number, which for a jet at ninety-nine per cent of light speed is a factor of a thousand million. The reason is that only one combination of intensity and frequency is the same for every observer, and everything else follows from it.
The surface that images one point exactly
Fermat's principle says every ray from an object to its image must take the same time. Written as an equation, that is a curve Descartes found — a surface with no aberration at all, at any angle. It exists, it is easy to compute, and it images exactly one pair of points and nothing else.
The flat scene that comes back curved
A lens does not image a plane onto a plane. It images it onto a bowl, and the curvature of that bowl is fixed by the powers and the glasses alone — not by the shapes of the surfaces, not by where the stop is, and not by stopping down. Everything a designer usually plays with leaves it exactly where it was.
How accurate a mirror has to be
The pupil's amplitude decides the rings; its phase decides the peak. A wavefront error of a fourteenth of a wave root-mean-square leaves eighty per cent of the peak intensity, which is the whole of what 'diffraction-limited' means — a convention laid over a computed number. And the number barely depends on what the error is, only on how large: four quite different aberrations of the same magnitude give nearly the same answer.
The medium that images every point
A single refracting surface can be shaped to image one point perfectly and no other. A medium whose index falls smoothly away from a centre can do better: in Maxwell's fish-eye every ray from any point, leaving in any direction, arrives at one image point, and every such path takes exactly the same time. It is a perfect instrument for all of space at once — and the image it forms is sharp everywhere and a faithful copy nowhere.
The surface every ray is normal to
Light from a point, bent by any number of lenses and mirrors, comes out as a tangle of rays that no longer meet anywhere. Hidden in the tangle is a surface every ray crosses at a right angle: the set of points the light reaches at the same optical time. That a surface always exists is a theorem two centuries old, and it is the reason a modern wavefront sensor works — an array of tiny lenses measures only the direction each patch of light is travelling, and the measurements can be added up into a shape only because they are the slopes of one.
The focus that is two lines
A lens curved more steeply in one direction than the other has no focus. It brings light to a short line at one distance, to a line at right angles at another, and in between to an ellipse that turns from wide to tall and is round at exactly one place. Most eyes are built this way to some degree, so do mirrors used at an angle, and the best any ordinary lens can do for them is to put that round patch on the retina. A cylinder, curved in one direction only, can do what no sphere can: move one line onto the other.
The bend a moving planet gives
Jupiter bends starlight by sixteen thousandths of an arcsecond at its edge, a hundredth of what the Sun manages, and in 2002 radio telescopes spread across a continent measured the bend on a quasar three and a half arcminutes from the planet. The experiment was designed to see something smaller still: the fact that Jupiter moves, by half its own width in the time light takes to reach the Earth, so that the bend depends on where the planet was when the light went past. The measured term was announced as the speed of gravity, and the argument over whether it was anything of the kind is the clearest lesson there is in what an experiment's number is a number of.
Named alongside it
The objects these essays reach for when they reach for this one.
Optical path lengthFermat's principleFocal lengthAdaptive opticsAstigmatismDepth of focusImagingMagnificationOptical designReference framesRefractive indexRelativistic beaming