Optics

The drop that cannot hold the light it lets in

Light inside water meeting the surface at more than 48.6° is totally reflected, and every raindrop is made of water. Yet no ray of sunlight that enters a raindrop is ever totally reflected inside it. A sphere's geometry forbids it: a ray refracted on the way in meets the inside of the surface at its refraction angle, and keeps meeting it at that same angle every time it bounces, and that angle is always smaller than the critical one. The light leaks out a little at every bounce, which is why there are rainbows at all. Light born inside the drop is another matter, and a sphere can keep it for ever.
15 min read 5 figures The shape decidesWhat stays the same

Assumes: The angle past which light cannot leave · The angle the rainbow has to be, and why nobody chose it

The angle past which light cannot leave found that light inside a dense material meeting its surface at more than the critical angle — 48.6° for water, 41.8° for glass, 24.4° for diamond — cannot get out at all: Snell’s law asks for an angle with a sine greater than one, and there is none, so the light is reflected completely. The window a diamond is cut inside found that total reflection inside a gem is what sends its light back to the eye, and the corner that sends light home used it to make a reflector with no silvering.

A raindrop is water and it is bright, and the natural assumption is that its brightness — and the rainbow — come from the same total reflection: sunlight enters, bounces off the inside of the back of the drop perfectly, and comes out towards the observer. That assumption is wrong, and it is wrong for a reason that has nothing to do with water and everything to do with spheres. No ray of light that enters a sphere from outside is ever totally reflected inside it.

Every chord meets the surface at the same angle

Follow a ray entering a sphere. It arrives at some height bb above the line through the centre, in units of the radius, so it strikes the surface at an incidence angle ii with sin⁡i=b\sin i = b. It refracts to an angle rr with sin⁡r=sin⁡i/n\sin r = \sin i/n. Inside, it travels in a straight line to another point on the surface.

The triangle formed by that chord and the two radii to its ends is isosceles — both radii are the same length — so the chord makes the same angle with the radius at both ends. The ray meets the inside of the surface at exactly the angle at which it entered, rr. If it is partly reflected there, the reflected ray starts a new chord with the same angle at its far end, and so on: every internal reflection of the ray happens at the same angle rr.

Rays inside a drop never reach the critical angle. Rays of light entering a drop of water (index 1.333) from the left at four heights — 0.3, 0.6, 0.85, 0.97 of the radius — followed through six internal reflections, each chord drawn with a width proportional to the light it carries. Every chord inside a sphere meets the surface at the same angle at both ends, so each ray strikes the inside of the drop again and again at its refraction angle: 13.0°, 26.8°, 39.6°, 46.7°, all below the critical angle of 48.6°. None is ever totally reflected; at each contact most of the light leaves, and what is left inside dwindles — the light that, leaving after one and two reflections, makes the primary and secondary rainbows.
Fig. 1 Rays entering a drop of water (index 1.333) from the left at 0.3, 0.6, 0.85 and 0.97 of the radius, followed through six internal reflections, each chord drawn with a width proportional to the light still inside. Every chord meets the surface at the ray’s refraction angle — 13.0°, 26.7°, 39.6° and 46.7° — all below water’s critical angle of 48.6°. None is totally reflected.

So the question of whether the ray is ever totally reflected reduces to whether rr ever exceeds the critical angle θc\theta_c, with sin⁡θc=1/n\sin\theta_c = 1/n. But sin⁡r=sin⁡i/n≤1/n\sin r = \sin i/n \le 1/n, because sin⁡i\sin i cannot exceed one. The refraction angle of any ray that enters is at most the critical angle, and equal to it only for a ray that grazes the sphere at b=1b = 1 and so carries no light in. Every internal reflection is partial. At every one, most of the light leaves.

The boundary is reached and never crossed

The internal angle can only touch the critical angle. The angle at which a ray, after entering a sphere, meets the inside of its surface, against the height at which it entered (as a fraction of the radius), for water (1.333), glass (1.5) and diamond (2.42), with each material's critical angle dotted. The internal angle is arcsin(b/n), which rises with the impact height and reaches the critical angle, arcsin(1/n), only for a ray that grazes the sphere at b = 1 — and that ray carries no light in. Every ray that enters meets the surface below the critical angle. For water the internal angles run from 0 to 48.6°, and the critical angle is 48.6° exactly: the boundary is reached and never crossed.
Fig. 2 The angle at which a ray, after entering a sphere, meets the inside of its surface, against its entry height as a fraction of the radius, for water (1.333), glass (1.5) and diamond (2.42), with each critical angle dotted. The internal angle is arcsin⁡(b/n)\arcsin(b/n) and reaches the critical angle, arcsin⁡(1/n)\arcsin(1/n), only at b=1b = 1, for a ray grazing the surface.

The figure makes the argument visible for three materials. Each curve rises from zero, for a ray hitting the drop dead centre, to exactly the critical angle at the edge. The two meet only at the grazing ray. A diamond sphere would be no different: its refraction angles never exceed 24.4°, its critical angle. It is the same function in each case, arcsin⁡(b/n)\arcsin(b/n), compared with its own value at b=1b = 1.

The result is easy to check with a glass marble and a laser pointer in a dark room. Shine the pointer into the marble from any direction and a spot of light emerges from the far side every time, with fainter spots where the beam has bounced once or twice inside and leaked out; there is never a direction in which the marble swallows the beam and glows with light it will not release.

That a flat slab behaves the same way is no coincidence. A ray entering one face of a slab with parallel faces meets the opposite face at its refraction angle too, and also cannot be totally reflected there. A sphere is a slab whose faces are everywhere parallel to each other in the sense that matters: the angle a ray makes with the surface is conserved from one meeting to the next. Both shapes conserve the quantity that decides total reflection, and both let out everything they let in.

What makes the result inevitable is time reversal. A ray of light can be run backwards: if a path from outside to some state inside the drop exists, the reversed path from that state to outside exists too. A ray that entered from outside therefore has a route out — the reversal of its route in — and cannot be trapped for ever. That argument does not by itself forbid a single total reflection along the way, but in a sphere and a slab the conserved angle forbids it at every step.

A cylinder seen from the side

The same argument applies to a long glass rod or an optical fibre lit from the side. In the plane across the rod, every chord again meets the surface at its refraction angle, and the component of a ray’s direction along the rod is unchanged by every reflection, so a ray entering through the curved side can never meet that side at more than the critical angle and leaks out as it went in. A fibre traps light only because the light enters through its flat end, travelling nearly along its axis: then it meets the curved wall at a grazing angle that the side could never have produced. The cone a fibre will accept measured the range of directions at the end face that end up trapped. Light shone onto the side of a fibre goes straight through it, which is why coupling light in from the side needs a grating etched into the core or a tight bend that breaks the geometry.

The light that leaks at every bounce

How much light leaves the drop at each pass. The share of the light entering a drop of water that leaves it after 0, 1, 2 … 7 internal reflections — the order of the exit — on a logarithmic axis, for rays entering at four heights. Each internal reflection keeps only the Fresnel fraction R, a few per cent, so each order is fainter than the one before by the same factor. For a ray entering at 0.85 of the radius, 80.4 per cent leaves straight through, 8.3 per cent after one reflection — the primary rainbow's light — and 0.86 per cent after two, the secondary's. Only a ray near grazing, where R rises steeply, keeps much inside, and even it keeps a decreasing fraction.
Fig. 3 The share of light entering a drop of water that leaves after 0, 1, 2 … 7 internal reflections, on a logarithmic axis, for rays entering at four heights. Each internal reflection keeps only the Fresnel fraction, so each order is fainter than the last by a constant factor. For a ray at 0.85 of the radius: 80 per cent leaves straight through, 8.3 per cent after one reflection, 0.86 per cent after two.

Because every internal reflection is partial, the light that enters a drop leaves it in a sequence of stages: most at the first meeting with the far surface, a little after one internal reflection, much less after two, and so on, each order fainter than the last by the same factor, the Fresnel reflectance at the ray’s internal angle. For a ray entering at 0.85 of the radius, four-fifths of the light passes straight through. Eight per cent leaves after one reflection, and that is the light that, concentrated at the angle where the deviation is stationary, forms the primary rainbow that the angle the rainbow has to be placed at 42°. Less than one per cent leaves after two reflections and forms the fainter secondary bow, with its colours reversed.

The rainbow is therefore built from light that a drop has failed to keep. Each bow is fainter than the last by roughly the internal reflectance, a few per cent, which is why the secondary bow is seen often and a third-order bow, behind the observer’s head towards the Sun, only a handful of times in recorded history. The history of the rainbow is a history of getting this right. Theodoric of Freiberg, around 1304, traced light through glass globes filled with water and identified the primary bow as two refractions and one internal reflection, and the secondary as two refractions and two reflections. René Descartes, in 1637, traced ten thousand rays through a sphere by hand and found the angle at which they bunch, which is the deviation the path that does not change found stationary. Neither needed total reflection, and neither could have used it: the reflections that make rainbows are the weak, partial reflections of light off the inside of water, and the bows are faint for exactly that reason. If drops could trap light by total reflection there would be no orders to see: the light would circulate inside until absorbed.

Rays entering near the edge are the exception that is not. Their internal angle approaches the critical angle, where the Fresnel reflectance climbs steeply towards one, and they leave a larger share inside after each bounce — a third or more for the ray at 0.97. They still leak at every bounce, and still get out.

Why road beads are painted behind

The theorem has a commercial consequence that every road crew relies on. The white lines on roads glow in headlights because they are sprinkled with glass beads, each a small sphere that refracts incoming light to a focus near its back surface, as the lens with no axis found any ball does, and sends some of it back towards its source. A corner cube does the same job by three total reflections, as the corner that sends light home showed. A bead cannot: the light reaching its back surface meets it below the critical angle, as the argument above requires, and only four per cent or so is reflected; the rest leaves through the back and is lost.

So the beads are half-buried in white or reflective paint, or given a hemispherical aluminium coating, to supply by reflection what geometry forbids total reflection from supplying. High-performance retroreflective sheeting uses beads backed with metal for the same reason, and the brightness of a bead-based sign depends as much on its backing as on its glass. The sphere focuses; it cannot reflect for itself.

Light born inside can stay

The argument depended on the light coming from outside. Light that starts inside a sphere — emitted by a fluorescent molecule, scattered by a speck of dust, sent out by an excited atom — has no reversed entrance path to follow, and its angle with the surface is set by where it starts and which way it goes.

A ray leaving a point at distance ρ\rho from the centre, at an angle α\alpha to the radius through that point, keeps a constant value of ρsin⁡α\rho\sin\alpha, the perpendicular distance from the centre to its line — its angular momentum about the centre, in the language of orbits. It meets the surface, at radius one, at an angle whose sine is ρsin⁡α\rho\sin\alpha, and every later reflection is at that same angle. If ρsin⁡α>1/n\rho\sin\alpha > 1/n, the ray is totally reflected at every meeting, for ever.

Light born inside a drop can be trapped. The share of the light emitted in all directions by a small source inside a sphere that is trapped by total internal reflection and can never leave, against the source's distance from the centre as a fraction of the radius, for water, glass and diamond. A ray from a point at radius ρ, leaving at angle α to the radius, meets the surface at an angle whose sine is ρ sin α, the same for every later reflection. If that exceeds 1/n the ray is trapped. A source nearer the centre than 1/n of the radius — 0.75 of it in water — traps nothing; one at the surface traps 66 per cent in water and 91 per cent in diamond. These trapped rays circulate round the inside of the surface: the whispering-gallery modes of a sphere.
Fig. 4 The share of light emitted in all directions by a small source inside a sphere that is trapped by total internal reflection, against the source’s distance from the centre, for water, glass and diamond. A source nearer the centre than 1/n1/n of the radius — 0.75 of it in water — traps nothing; at the surface, 66 per cent in water and 91 per cent in diamond.

That gives a sharp threshold. A source nearer the centre than 1/n1/n of the radius cannot produce a value of ρsin⁡α\rho\sin\alpha large enough, and all its light escapes, as light entering from outside does. Beyond that radius some of its directions are trapped, more as the source approaches the surface: two-thirds of the light from a source at the surface of a water drop, nine-tenths in diamond. The trapped rays skim round the inside of the surface at a constant angle, never meeting it steeply enough to leave.

Those circulating rays are the whispering-gallery modes of a sphere, named after the gallery under the dome of St Paul’s Cathedral, where a whisper against the wall travels round the circumference by repeated grazing reflection. The mode that will not turn a corner found that a glass sphere a tenth of a millimetre across can hold light in such a mode with losses limited only by absorption in the glass and scattering from its surface. Light can be put into those modes from outside only by a trick that breaks the conserved angle: bringing a tapered fibre or a prism within a fraction of a wavelength of the sphere, so that the evanescent field the reflection that happens where the glass is not described couples across the gap. Rays alone cannot do it.

Shape, not index, decides

How much internal light each shape keeps. The share of light emitted evenly in all directions inside a transparent body that is trapped by total internal reflection, against its refractive index, for a flat sheet (red), which keeps everything outside the two escape cones through its faces, cos θc, and a cube (blue), which has six faces and six escape cones and keeps only the directions outside all of them — none at all below an index of √3/√2 ≈ 1.22, where the cones cover every direction. A sheet of glass (1.5) traps 75 per cent of the light emitted inside it and guides it to its edges, which is how a luminescent solar concentrator works; a glass cube traps 23 per cent. A sphere traps none of the light that enters it from outside, whatever its index. Shape, not index, decides whether light can be held.
Fig. 5 The share of light emitted evenly in all directions inside a transparent body that is trapped by total internal reflection, against refractive index: for a flat sheet (red), cos⁡θc\cos\theta_c, everything outside its two escape cones; for a cube (blue), the directions outside all six of its escape cones, none below an index of 1.22. Glass sheet, 75 per cent; glass cube, 23 per cent.

The same question asked of other shapes gives different answers. A flat sheet traps all internal light except the two narrow cones of directions that meet its faces within the critical angle — three-quarters of the light emitted inside glass — and that trapped light runs along the sheet to its edges, the principle of the luminescent solar concentrator, a coloured sheet that absorbs sunlight, re-emits it inside, and delivers it to cells along its rim. The cone light has to find to get out found the same escape cone limiting how much light a flat LED chip can release, the problem turned round. A cube has six faces and six escape cones, and traps only the directions outside all of them, under a quarter of the light in glass; below an index of about 1.22 its cones overlap enough to cover every direction, and it traps nothing.

None of those numbers is a property of the material alone. The sphere, with the highest index anyone could make, still lets out every ray it let in. Whether light is held is decided by whether the shape conserves the angle at which a ray meets its surface, and by whether the ray began inside or out.

Trapping in a film of water

The inside-source result explains a familiar effect from the other direction. The sand that darkens when it is wet found two reasons wet sand is darker than dry: the water between the grains reduces the contrast in refractive index, so light scatters less and penetrates deeper, and the thin film of water over the surface traps light by total internal reflection. Light scattered upward inside that film, from the grains beneath, meets the water–air surface at all angles, and the part outside water’s escape cone — most of it — is reflected back down into the sand for another chance to be absorbed. The film is a flat sheet, which traps internal light; a drop is a sphere, which does not trap light coming in; and the difference between a dark wet beach and a bright rainbow is a difference of shape.

Where the clean argument stops

Drops are not perfect spheres. Raindrops larger than a millimetre are flattened by the air flowing past them, and a flattened drop no longer conserves the internal angle exactly, so an occasional ray can reach the critical angle after several bounces. The effect is small and appears as subtle changes in the brightness of the rainbow’s highest orders, which have been used to measure drop shapes.

Ray optics is an approximation. In a drop only a few wavelengths across, rays are a poor description, and Mie’s exact solution for scattering by a sphere replaces them. Even in a large drop, light can tunnel out of a ray path that touches the critical angle from inside, and light can tunnel in to a whispering-gallery mode that rays say is unreachable; the resonances this produces show up as sharp spikes in the scattering of small, uniform droplets.

Absorption ends everything. Real water absorbs weakly in the visible, and trapped light is eventually absorbed rather than circulating for ever. For a whispering-gallery mode in a high-quality glass sphere that takes microseconds and many kilometres of path; for a drop of muddy water, much less.

Still open: how small a sphere can hold light

Whispering-gallery resonators are among the best optical cavities ever made — fused-silica spheres and toroids, crystalline discs polished to angstroms — and they are used as filters, sensors able to detect single molecules landing on them, and sources of frequency combs. How small one can be made and still hold light is limited by the leakage that ray optics says is absent: on a strongly curved surface, a mode’s evanescent tail outside the sphere carries away energy by tunnelling, at a rate that grows sharply as the sphere shrinks towards a few wavelengths across. Spheres only a few micrometres in diameter can still hold light for many thousands of round trips, and how close to the wavelength scale a useful resonator can be pushed, and whether materials of very high index or structured surfaces can push it further, is being worked out.

For light coming in from outside there is no such question. A sphere conserves the angle at which a ray meets its surface, and a ray that got in at that angle can always get out at it. Every drop of rain lets go of every ray of sunlight it receives, a few per cent at a time, and the rainbow is the record of the order in which it does so.

Part 7 of 7

This essay is one argument about Total internal reflection. The others:

The objects named here

The third axis, after the field and the reading path: the things themselves, and every essay that touches each one.

Critical angleEscape coneFresnel equationsRainbowRefractionSnell's lawTotal internal reflectionWhispering gallery