Deflection angle — where it appears
Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.
The bend Newton got half right
A photon treated as a falling body passes a mass and comes out deflected. So does a photon treated as a straight line in curved spacetime — by exactly twice as much. The factor of two is not a refinement; it is the sharpest available statement that gravity is geometry.
The ray that bends without a surface
Snell's law is about a boundary, and light bends in air where there is no boundary anywhere. Let the index vary continuously and the law of angles becomes a differential equation — one that carries a conserved quantity, forbids the ray from reaching certain heights, and turns a hot road into a mirror a hundred metres long.
The half of the bend a slow body never feels
Light passing the Sun is bent by twice Newton's angle, and the factor of two is usually read as a fact about light. It is the end point of a curve every body lies on. A body at speed v is bent by (2GM/bv²)(1 + v²/c²) — the 1 from the curvature of time, which a slow body feels in full, and the v²/c² from the curvature of space, which is the same absolute angle for a comet as for a photon and is simply swamped when the body is slow.
The fifth image a galaxy hides
A single star bends light into two images of whatever lies behind it. A galaxy, whose mass is spread out, has to make an odd number — one, three or five — because the map from the sky to the source is smooth and has nowhere to put an even count. The famous cross of four quasar images is therefore five images, with the fifth thousands of times too faint to see, sitting at the centre of the galaxy that made it. Images are born and destroyed only in pairs, and only on the curves where the map folds.
Named alongside it
The objects these essays reach for when they reach for this one.
Fermat's principleGeodesicImpact parameterRefractive indexSpacetime curvatureCausticConservation lawsCritical curveCross-sectionEffective potentialEinstein radiusEquivalence principle