The collection

Every essay — page 18

One idea per essay, ordered so that the earlier ones set up the later ones — but nothing here depends on being read in sequence.

Mechanics

Motion, force, and the quantities that refuse to change.

Every slope answered by one curve. The boundary of everywhere one throwing speed can reach, drawn about the hand, with straight lines from the hand at −30°, 0°, 20°, 45° running out to it. Distances are in units of v²/g. Because the boundary is a parabola with its focus at the hand, the distance to it along any direction is r = (v²/g)/(1 + sin α), and each drawn length was found separately — by searching every launch angle for the one that lands farthest along that line — and agrees with the formula to ten decimal places. At −30° the greatest reach is 2.000 v²/g, launched at 30.0°; at 0° the greatest reach is 1.000 v²/g, launched at 45.0°; at 20° the greatest reach is 0.745 v²/g, launched at 55.0°; at 45° the greatest reach is 0.586 v²/g, launched at 67.5°. Uphill the reach shrinks and downhill it grows without limit as the line approaches straight down, and the launch that achieves it always bisects the angle between the line and the vertical. The small dots are the foci of those best throws: every trajectory's focus lies on a circle of radius v²/2g about the hand, and the farthest throw along a line is the one whose focus lies on that line.

One curve answers every slope

A throw up a hillside, down one, off a height and into a basket look like four problems with four answers. They are one problem. The edge of everywhere a throw can reach is a parabola with its focus at the hand, and written about that focus it gives the farthest reach in any direction in one line — along with the reason the shot that needs the least effort is the one whose aim matters least.

5 figures · part 4 on Projectile
Range as a map of launch velocities. The plane of launch velocities — horizontal component across, vertical up — with the curves of equal range drawn on it. Launched and landing at one height, the range is 2vₓvᵧ/g, so every curve of equal range is a hyperbola vₓvᵧ = constant, drawn here at ranges of 0.25, 0.50, 0.75, 1.00 v²/g. A thrower who can produce one speed in any direction can reach any point on the half-circle of radius v, and the best throw is where that circle touches the highest hyperbola it meets — at 45°, where the hyperbola vₓvᵧ = ½ is tangent to it, because a circle centred on the origin is symmetric about the diagonal and so is the hyperbola. The famous angle is a property of the shape of the set of throws.

The best throw is a tangency

Shot putters release at about 37°, long jumpers take off at about 20°, a ball thrown forward from a moving truck should be aimed steeply and flies flat, and a golf ball's drag alone moves its best angle to 38°. Each is usually explained as an exception to 45°. None of them is. Drawn as a map over launch velocities, range has curves of equal value, a thrower has a set of throws they can make, and the best throw is always where the set first touches a curve.

5 figures · part 5 on Projectile
Grip, then power, then air. The force a 1500 kg car can put through its driven wheels against road speed, with 100 kW at the wheels and a tyre friction coefficient of 0.9. The grip allows 13.2 kN at any speed; the engine allows its power divided by the speed, a hyperbola; the car gets whichever is smaller, drawn solid. The two are equal at 7.6 m/s, 27 km/h: below it the car is limited by friction and extra power would change nothing, above it by power and better tyres would change nothing. The rising curve is the resistance, rolling plus air, which grows as the square of the speed; it meets the drive at 61.2 m/s, 220 km/h, the top speed, solved for and checked there.

The speed at which grip hands over to power

A car's specification lists its power, and power does not limit how hard a car can push. It limits how hard it can push at a given speed, and at low speed that limit is higher than anything the tyres can transmit. So every car leaves the line as a friction problem and becomes a power problem a second later, at a crossover speed that decides which upgrade would make it faster — and at the top of its speed range a third limit, the cube of the speed, takes over from both.

5 figures · part 3 on Energy

Waves

Oscillation, and everything that turns out to be an oscillation.

Optics

Light, and the small number of rules it obeys.

Electromagnetism

Charge, field, and the lines drawn between them.

Thermodynamics

Heat, disorder, and the one law with a direction in it.

The entropy a substance keeps depends on how fast it was cooled. The entropy of a supercooled liquid in excess of its crystal's, against temperature, for a substance melting at 305 K with an entropy of fusion of 43 joules per kelvin per mole and a liquid heat capacity exceeding the crystal's by 62. The equilibrium curve — the one the liquid follows while it can still relax — falls steadily and would reach the crystal's entropy at 152.4 kelvin. It never gets there, because the liquid falls out of equilibrium first, at a temperature that depends on how long it is given: 0.01 s/K freezes at 196.1 K with 15.61 left, 1 s/K freezes at 188.1 K with 13.03 left, 100 s/K freezes at 182.1 K with 11.03 left. Ice's residual entropy is a count and does not move; a glass's is whatever it happened to have when it stopped being able to change, and that is a property of the experiment.

The entropy that depends on how fast it was cooled

Ice's residual entropy is a count, and it comes out the same whoever measures it. A glass's does not. A glass keeps whatever entropy it happened to have when its own relaxation time crossed the experiment's, so cooling ten times more slowly leaves less behind — and extrapolating the equilibrium liquid below that point takes its entropy under the crystal's at a finite temperature, which cannot happen and does not, for a reason that is still argued about.

6 figures · part 4 on Third law
The entropy each degree of freedom has not yet given up. The entropy carried by each kind of degree of freedom, drawn against the temperature at which it orders and hands that entropy over. Lattice vibrations freeze out around room temperature; electron spins in a paramagnetic salt order in the millikelvin range, which is what makes adiabatic demagnetisation work; and nuclear spins hold R ln(2I+1) — 11.5 joules per kelvin per mole for copper — down to some tens of nanokelvin, where their own dipolar interactions finally sort them out. A copper sample at a microkelvin therefore has a large entropy and violates nothing: its nuclear spin system has not reached its ground state, and the third law is a statement about ground states rather than about thermometers.

A law about spectra, not about heat

The third law is usually met as a statement about cooling. Its statistical form is a statement about a spectrum: the entropy of a system in its ground state is k ln g, and it vanishes only when the ground state is unique. Every apparent exception is a degeneracy or a system that never reached its ground state — and copper nuclei carry eleven joules per kelvin per mole down to a hundred nanokelvin without violating anything.

5 figures · part 5 on Third law
The rectangle every cycle is equal to. An ideal Otto cycle for air on a temperature–entropy diagram: compression ratio 9, intake at 300 K, 1400 kJ/kg added at constant volume. Compression takes the charge to 722 K, combustion to 2672 K, expansion back to 1110 K, and the exhaust cools at constant volume. The shaded loop is the work; the region under the lower curve is the heat rejected. Heat enters over a range of temperatures, and its entropy-weighted mean — heat divided by the entropy it brings — is 1491 K; the heat leaves at a mean of 619 K. The dashed rectangle between those two temperatures has exactly the loop's area, and 1 − 619/1491 = 58.5%, which is the Otto efficiency, checked to rounding. A Carnot engine between the coldest and hottest points of the same cycle would reach 88.8%.

The temperature an engine really takes its heat at

Carnot's ceiling is set by two temperatures, and no engine that burns fuel takes its heat in at one temperature or gives it out at another. It takes heat over a range, from the moment combustion starts to the moment it ends. For any reversible cycle there is an exact replacement for Carnot's two numbers: the average temperature at which heat arrives and the average at which it leaves, each weighted by the entropy the heat carries. The gap between a real cycle and Carnot is a gap between those averages and the extremes.

5 figures · part 5 on Heat engines

Relativity

Space and time, drawn on the same axes.

Charge density and current, mixing like time and space. The charge density and the current density of a wire, against the rapidity of the frame they are measured in, starting from cρ = 0 and J = 2. They mix by exactly the transformation that mixes a time and a space coordinate — a hyperbolic rotation — and the combination c²ρ² − J² is unchanged at every rapidity, checked here to nine decimal places. A wire that is neutral in the laboratory is charged in every other frame, at exactly one rapidity out of all of them, and that single fact is the mechanism the first rung of this ladder tells as a story about two contracted lattices. Here it is a coordinate change.

Charge and current are one thing

The rung below asks what a boost leaves alone and answers charge. That answer forces the next one: a fixed charge in a contracting volume gives a density that transforms like a time component, and a current that transforms like a space one. So charge density and current density are the four parts of one object — and conservation of charge stops being an extra law and becomes the condition that makes the object exist.

6 figures · part 4 on Field transformation
Six numbers, one object. The electromagnetic field tensor written out as the four-by-four array it is, for a field with E = (0.4, 1.2, 0) and cB = (0, 0, 0.7), and again after a boost of rapidity 0.9 along the first axis. The array is antisymmetric — checked entry by entry — so of its sixteen slots only six are independent, and those six are the three components of E and the three of cB. The boost does not act on E and B separately; it acts on the array, mixing the top row into the lower block, which is what 'the electric field in one frame is partly magnetic in another' means written down. Its two scalars, E·B = 0.000 and E² − c²B² = 1.110, are unchanged, and they are the only two an antisymmetric rank-two tensor has.

Six numbers, one object

Three components of E and three of B mix into each other under a boost and never into anything else. Six numbers that transform among themselves are the independent entries of a four-by-four antisymmetric array, and writing them that way is not notation — it turns Maxwell's four equations into two, makes the two invariants the only two there could be, and shows that "electric" is a choice of axes rather than a kind of field.

5 figures · part 5 on Field transformation
A map that keeps every cone and bends every worldline. Left: a grid of inertial worldlines, drawn solid, lines of simultaneity, faint, and light lines at 45°, dashed, in one space dimension. Right: the same grid after a map that stretches the light-cone coordinates u = t − x and v = t + x by two different increasing functions, u + 0.45·tanh(1.5u) and sinh(0.45v)/0.45. Light lines go to light lines, still at 45° to within a part in a billion, and the causal order of every one of 4000 sampled pairs of events is unchanged: whatever could influence what still can, and nothing new can. But the straight worldlines are bent — the one through x = 1 by 0.19 across the window — and the lines of simultaneity are no longer straight. In one space dimension the light cones cannot tell this picture from the inertial one.

What the light cones alone can decide

Keep nothing of spacetime but its light cones — which events could influence which — and ask how much geometry survives. With one dimension of space, almost none: any pair of increasing stretches of the two families of light lines preserves every cone and bends every straight worldline. With two or more, almost all of it: the only maps that keep every cone are Lorentz transformations, shifts and a uniform stretch, and nothing about straightness has to be assumed.

6 figures · part 5 on Spacetime diagram
All of flat spacetime in a diamond. The whole of flat spacetime with one space dimension, squeezed into a finite diamond by applying arctan separately to the two light-cone coordinates u = t − x and v = t + x. Solid curves are the worldlines of observers at rest at x = −3, −2, −1, 0, 1, 2, 3; faint curves are the instants t equal to the same values; the dashed lines are the two light rays through the origin, still at 45°, as every light line is — checked to a part in a billion — and the causal order of 4000 sampled pairs is unchanged. Infinity is not one place. Every worldline at rest runs from the bottom corner i⁻ to the top corner i⁺; every instant runs between the side corners i⁰; and light rays begin on the lower edges ℐ⁻ and end on the upper edges ℐ⁺. Each of these limits is checked at ten million units out.

The five places infinity turns out to be

Flat spacetime goes on for ever in every direction, and it can still be drawn whole on a page. Squeeze each family of light rays with a function that keeps their order and the infinite plane becomes a diamond with every light cone still at 45°. The price is distance, which the picture no longer shows. What it shows instead is that infinity is not one place: observers slower than light all end at a single point, instants end at another, and light ends along a whole edge of its own.

5 figures · part 6 on Spacetime diagram

Quantum

Where the continuous picture runs out, and what replaces it.

Everything in the chain decaying at the parent's rate. The activity of each member of ²³⁸U → ²³⁴Th → ²³⁴Pa, relative to the parent's, against time in days. The parent's half-life is far the longest, so its activity is effectively constant over the range drawn while each daughter rises to meet it. Once they have, every member of the chain is decaying at exactly the same rate — secular equilibrium, checked here to one per cent off the integrated solution — because each is being made as fast as it is disappearing. The amounts are not equal at all: the abundance of each member sits in the ratio of its half-life to the parent's, which for radium in uranium is one part in three million and is why radium had to be extracted from tonnes of ore.

The chain that runs at its slowest member's rate

Put decays in series and something happens that no single decay does. The population settles where every member is being made exactly as fast as it disappears, so every activity in the chain is equal — while the amounts differ by twelve orders of magnitude, in the ratio of the half-lives. A gram of uranium contains a third of a microgram of radium and two hundred million million million atoms fewer of radon, and both numbers are read off a list of half-lives.

6 figures · part 4 on Decay
The half-life that depends on the electrons. Half-lives of 3 nuclides as neutral atoms and as bare nuclei, measured at a heavy-ion storage ring where fully stripped ions can be kept circulating for months. The changes are not corrections. ¹⁸⁷Re goes from 41.6 billion years to 32.9 — a factor of 1.26 billion — because a beta decay whose available energy is only 2.5 keV cannot put an electron into the continuum but can put one into an empty K orbital, and stripping the atom opens that channel. ¹⁶³Dy is stable as an atom and decays in 47 days as a bare nucleus, for the same reason. The rate is a property of the nucleus and of what surrounds it, and the rung below this one says otherwise.

The half-life that chemistry can change

The first rung of this ladder said a nucleus has no clock and that nothing outside it touches the rate. That is very nearly true and it is not exactly true. Electron capture takes an electron from the nucleus's own position, so its rate is proportional to how many electrons are there — which is chemistry, worth a per cent. And a nucleus stripped of every electron can gain a decay channel it did not have: rhenium-187 goes from forty-two billion years to thirty-three.

6 figures · part 5 on Decay
A swing that dies away and comes back. The envelope of the mean position of a coherent state with 9 quanta on average, in an oscillator whose levels carry a small quadratic term, Eₙ = n + n²/240, over one revival time of 240 oscillator periods. The swing collapses within about 9.1 periods, when the packet has spread round its orbit, and it stays at zero for most of the run. It returns whole at half the revival time, on the opposite side, and whole again at the full revival time; the envelope is summed from the state's energy components and checked against α·exp(−2n̄ sin²χt) to a part in a hundred million. The dashed curve is a classical ensemble started from the same distribution, each member orbiting at the frequency its own energy gives: it collapses in the same way and never returns, its swing at the half and full revival times 0.1% and 0.1% of the start.

The return a classical cloud never makes

Put a swinging quantum packet in a well whose frequency depends a little on the amplitude and it spreads round its orbit until its swing has vanished. That part is not quantum at all: a cloud of classical oscillators does exactly the same. What no classical cloud can do is come back — and the quantum packet reassembles whole, on schedule, splitting into copies on the way, because its energies are discrete.

6 figures · part 4 on Correspondence
A quasi-probability that goes negative. The Wigner function of the oscillator's state at a quarter of its revival time, with 4 quanta on average: two copies of the packet, at x = ±2.83, in equal superposition. It is computed from the wavefunction by the Wigner transform on a lattice, and it integrates to one. The two copies are the two positive blobs. Between them lies a pattern of stripes with no classical counterpart, running from 0.289 down to −0.289, where the shaded warm regions and their outlines mark negative values. A negative probability is not a probability, so this distribution cannot describe a cloud of classical particles. The stripes are also taller than the blobs, so the interference carries more structure than the copies themselves: the highest stripe reaches 0.289 and the centre of a blob 0.159.

The probability that goes below zero

Classical mechanics describes an uncertain state as a cloud of points in the plane of position and momentum. Quantum mechanics has an exact counterpart, the Wigner function, whose shadows are the true position and momentum distributions — and which goes negative. It goes negative for a single photon, for every superposition of two packets, and for every pure state that is not a Gaussian. Where it is negative no classical cloud can imitate the state, and losing energy to the surroundings erases the negative regions first.

6 figures · part 5 on Correspondence

Fluids

Matter that will not hold a shape, and the forces that act in it anyway.

Astrophysics

Gravity read as geometry, and the laws carried where no laboratory can follow.

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