Signal to noise ratio — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
The noise that helps a weak signal through
A system that can sit in either of two states, nudged back and forth by a periodic push too weak to switch it, does nothing at all — until noise is added. Then it begins to switch, and with the right amount of noise it switches in step with the push, once each half-cycle, as though the push had been strong enough all along. Too little noise and it never switches; too much and it switches at random. The response peaks at a nonzero noise, which is why the effect is called a resonance, and why crayfish, paddlefish and human fingertips appear to use it.
The long pulse that arrives as a spike
A radar that wants to see far must send a lot of energy, and a transmitter limited in peak power can only do that with a long pulse; a radar that wants to tell close targets apart needs a short one. A chirp — a pulse whose pitch rises steadily from start to finish — is both. Received through a filter that delays its low notes more than its high ones, every part of the echo arrives at the same instant, and fifty microseconds of pulse leave the receiver as a spike one microsecond wide. Resolution turns out to belong to bandwidth, not to duration, and the price of the trick is paid in sidelobes and in a target's speed being mistaken for its range.
Named alongside it
The objects these essays reach for when they reach for this one.
BandwidthBistabilityChirped pulse amplificationCorrelationKramers rateNoiseRadarResolutionSidelobesStochastic resonanceSynchronisationThreshold