Concept

Drag — where it appears

The force a fluid exerts on a body moving through it, opposing the relative motion. At everyday speeds in air it grows as the square of the speed, so the power needed to overcome it grows as the cube and sets the top speed of most vehicles.

Named by 7 essays across 4 fields — each of them below, with the objects they name alongside it.

The same launches with drag 2.4 times the weight. Five launches at the same speed and at 20, 32, 45, 60, 70 degrees, drawn twice: in vacuum, where the arcs are symmetric parabolas, and with quadratic drag whose force at launch is 2.4 times the projectile's weight. Nothing about the drag figure is a parabola. Each path rises at nearly the vacuum angle, loses horizontal speed that nothing restores, and comes down far more steeply than it went up — the 32° launch leaves at 32° and arrives at 50°. The best of these angles in vacuum is 45° and in air is 32°, and the best range has fallen by 60 per cent. The asymmetry is the whole of the difference: drag removes speed in proportion to speed squared, so it takes most from the fast early part of the flight, and the descent happens at a speed the drag has already limited.

The angle that drag moves

Forty-five degrees is the answer in vacuum and almost nowhere else. Add one velocity-dependent force and the two equations of motion lock together, the closed form disappears, and the best launch angle falls — to thirty-eight degrees for a golf ball's drag and to twenty-nine for a shuttlecock. What moves it is not the loss but the asymmetry.

mechanics · Projectile
Range as a map of launch velocities. The plane of launch velocities — horizontal component across, vertical up — with the curves of equal range drawn on it. Launched and landing at one height, the range is 2vₓvᵧ/g, so every curve of equal range is a hyperbola vₓvᵧ = constant, drawn here at ranges of 0.25, 0.50, 0.75, 1.00 v²/g. A thrower who can produce one speed in any direction can reach any point on the half-circle of radius v, and the best throw is where that circle touches the highest hyperbola it meets — at 45°, where the hyperbola vₓvᵧ = ½ is tangent to it, because a circle centred on the origin is symmetric about the diagonal and so is the hyperbola. The famous angle is a property of the shape of the set of throws.

The best throw is a tangency

Shot putters release at about 37°, long jumpers take off at about 20°, a ball thrown forward from a moving truck should be aimed steeply and flies flat, and a golf ball's drag alone moves its best angle to 38°. Each is usually explained as an exception to 45°. None of them is. Drawn as a map over launch velocities, range has curves of equal value, a thrower has a set of throws they can make, and the best throw is always where the set first touches a curve.

mechanics · Projectile
Grip, then power, then air. The force a 1500 kg car can put through its driven wheels against road speed, with 100 kW at the wheels and a tyre friction coefficient of 0.9. The grip allows 13.2 kN at any speed; the engine allows its power divided by the speed, a hyperbola; the car gets whichever is smaller, drawn solid. The two are equal at 7.6 m/s, 27 km/h: below it the car is limited by friction and extra power would change nothing, above it by power and better tyres would change nothing. The rising curve is the resistance, rolling plus air, which grows as the square of the speed; it meets the drive at 61.2 m/s, 220 km/h, the top speed, solved for and checked there.

The speed at which grip hands over to power

A car's specification lists its power, and power does not limit how hard a car can push. It limits how hard it can push at a given speed, and at low speed that limit is higher than anything the tyres can transmit. So every car leaves the line as a friction problem and becomes a power problem a second later, at a crossover speed that decides which upgrade would make it faster — and at the top of its speed range a third limit, the cube of the speed, takes over from both.

mechanics · Energy
The bath does push back, by an unmeasurable amount. The retarding force on a perfectly absorbing body moving through isotropic radiation at 2.725 kelvin, against its speed, for three areas. Moving through a bath of radiation is not free: the radiation arriving from ahead is blue-shifted and more intense and the radiation from behind is red-shifted and weaker, so the body absorbs more momentum from the front than from the back and decelerates. A square metre at half the speed of light feels 3.7e-14 newtons. That is the reason a preferred frame exists without relativity being violated: the laws are the same in every frame and the radiation is not — it is a physical system with a state, and its state picks out the frame in which it is isotropic, exactly as a body of water does.

The bath that pushes back

Moving through a bath of radiation is not free. The light arriving from ahead is blue-shifted and more intense and the light from behind is weaker, so a body absorbs more momentum from the front than from the back and slows down. That drag picks out the frame in which the radiation is isotropic — without violating relativity, because the laws are the same in every frame and the radiation is not.

relativity · Relativistic thermodynamics
The flow past a thread takes thousands of widths to recover. The speed of the fluid beside a body, at right angles to the stream, as a fraction of the free stream, against distance from the body's axis in body radii, in slow viscous flow. Past a sphere, from Stokes's solution, the flow is back to 90 per cent of the stream by 7.5 radii whatever the Reynolds number. Past a cylinder, from Lamb's inner solution, the speed grows only as the logarithm of distance, with a slope set by the Reynolds number: it reaches 90 per cent of the stream at 29, 232, 1,843 and 1.5 × 10⁴ radii for Re = 10⁻¹, 10⁻², 10⁻³ and 10⁻⁴ in turn. Each cylinder curve is drawn out to where the inner solution reaches the stream speed, beyond which Oseen's outer flow takes over. Each tenfold drop in the Reynolds number pushes the recovery ten times further out, because what finally stops the disturbance is inertia, at a distance of order ν/U.

The drag a distant wall decides

A sphere moving slowly through a liquid has a drag that belongs to the sphere: six pi times the viscosity, the radius and the speed, and the liquid a few radii away hardly knows it is there. An infinitely long cylinder has no such drag. The equations of slow viscous flow have no solution past it at all — Stokes found this in 1851 — because a force spread over circles instead of spheres never finishes spreading. What rescues the cylinder is whatever distant thing supplies a largest length, and its drag carries the logarithm of that length for ever after.

fluids · Viscosity
The drag peaks and then gives way to lift. The two forces on a magnet moving parallel to a thin conducting sheet, as fractions of the repulsion a perfect mirror image would exert, against the magnet's speed divided by the sheet's characteristic speed w = 2/μ₀σd, on a logarithmic axis. Drag grows in proportion to the speed at first, peaks at 1.27 w with 0.300 of the full repulsion, and then falls as w/v. Lift starts as the square of the speed, equals drag at v = w, where both are 0.293, and approaches the full repulsion at high speed: 0.900 at 10 w. The same eddy currents cause both. What changes with speed is how much of the image they form has time to sink away before the magnet has passed.

The drag that falls as the magnet speeds up

Drop a magnet down a copper pipe and it creeps, because the currents it stirs up in the metal pull back on it in proportion to its speed. Push it faster and the proportion fails: the drag rises to a peak and then falls away, while a second force, pointing straight up, grows to replace it. A magnet moving fast enough over a sheet of aluminium is not braked but held up, with lift thirty times its drag at the speed of a fast train, and the reason is that at high speed the metal has no time to forget the magnet has passed.

electromagnetism · Induction
Charges released on a field line do not stay on it. A positive and a negative charge (left and right) with their field lines (thin), and the paths of a light positive test charge released at rest from four points 0.32 charge-separations from the positive charge, at 20°, 40°, 55°, 70° from the axis (thick), each beside the field line through its own starting point (dashed). Each path sets off exactly along its line — at rest, the acceleration is the only thing with a direction — and then swings wide of it, because the charge carries its velocity round the bend while the line turns. All four miss the negative charge and leave the frame, never to return, although the field line from every starting point ends on it.

The path a charge takes is not its field line

A field line is drawn by stepping along the direction of the force, and it is natural to read it as the route a charge would take. It is not. A field line is the curve whose direction is the force; a charge's path is the curve whose bending is the force, and the two agree only where the charge starts from rest. A charge released beside a dipole sets off along its line and then swings wide of it, carried by the speed it has gained; a charge launched round a point charge circles it on an ellipse that crosses every line. Only two things make a charge keep to its line: enough friction that it never has a speed of its own, or a magnetic field.

electromagnetism · The field concept

Named alongside it

The objects these essays reach for when they reach for this one.

OptimisationReference frameTrajectoryBallistic coefficientBlackbodyBoundary conditionsCompton scatteringCoolingCosmic microwave backgroundCosmic raysDimensional analysisDissipation

All concepts