Drag — where it appears
Named by 7 essays across 4 fields — each of them below, with the objects they name alongside it.
The angle that drag moves
Forty-five degrees is the answer in vacuum and almost nowhere else. Add one velocity-dependent force and the two equations of motion lock together, the closed form disappears, and the best launch angle falls — to thirty-eight degrees for a golf ball's drag and to twenty-nine for a shuttlecock. What moves it is not the loss but the asymmetry.
The best throw is a tangency
Shot putters release at about 37°, long jumpers take off at about 20°, a ball thrown forward from a moving truck should be aimed steeply and flies flat, and a golf ball's drag alone moves its best angle to 38°. Each is usually explained as an exception to 45°. None of them is. Drawn as a map over launch velocities, range has curves of equal value, a thrower has a set of throws they can make, and the best throw is always where the set first touches a curve.
The speed at which grip hands over to power
A car's specification lists its power, and power does not limit how hard a car can push. It limits how hard it can push at a given speed, and at low speed that limit is higher than anything the tyres can transmit. So every car leaves the line as a friction problem and becomes a power problem a second later, at a crossover speed that decides which upgrade would make it faster — and at the top of its speed range a third limit, the cube of the speed, takes over from both.
The bath that pushes back
Moving through a bath of radiation is not free. The light arriving from ahead is blue-shifted and more intense and the light from behind is weaker, so a body absorbs more momentum from the front than from the back and slows down. That drag picks out the frame in which the radiation is isotropic — without violating relativity, because the laws are the same in every frame and the radiation is not.
The drag a distant wall decides
A sphere moving slowly through a liquid has a drag that belongs to the sphere: six pi times the viscosity, the radius and the speed, and the liquid a few radii away hardly knows it is there. An infinitely long cylinder has no such drag. The equations of slow viscous flow have no solution past it at all — Stokes found this in 1851 — because a force spread over circles instead of spheres never finishes spreading. What rescues the cylinder is whatever distant thing supplies a largest length, and its drag carries the logarithm of that length for ever after.
The drag that falls as the magnet speeds up
Drop a magnet down a copper pipe and it creeps, because the currents it stirs up in the metal pull back on it in proportion to its speed. Push it faster and the proportion fails: the drag rises to a peak and then falls away, while a second force, pointing straight up, grows to replace it. A magnet moving fast enough over a sheet of aluminium is not braked but held up, with lift thirty times its drag at the speed of a fast train, and the reason is that at high speed the metal has no time to forget the magnet has passed.
The path a charge takes is not its field line
A field line is drawn by stepping along the direction of the force, and it is natural to read it as the route a charge would take. It is not. A field line is the curve whose direction is the force; a charge's path is the curve whose bending is the force, and the two agree only where the charge starts from rest. A charge released beside a dipole sets off along its line and then swings wide of it, carried by the speed it has gained; a charge launched round a point charge circles it on an ellipse that crosses every line. Only two things make a charge keep to its line: enough friction that it never has a speed of its own, or a magnetic field.
Named alongside it
The objects these essays reach for when they reach for this one.
OptimisationReference frameTrajectoryBallistic coefficientBlackbodyBoundary conditionsCompton scatteringCoolingCosmic microwave backgroundCosmic raysDimensional analysisDissipation