Scattering — the series
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Why the sky is blue and the sunset is not, from one exponent
Scattering goes as the inverse fourth power of wavelength, and that single number produces a blue sky and a red sun without any second explanation. The two facts look opposite and are the same arithmetic.
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When the particle is the size of the wave
The sky is blue because small things scatter short wavelengths far more strongly. A cloud is made of the same water and scatters every colour alike. Nothing about the material changed — only the size, and one dimensionless number crossing one.
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Why a litre of water is not blue for the reason the sky is
The same molecules that make the sky blue also make the refractive index of air, and the two numbers agree because the sideways sum has random phases and the forward one does not. Condense those molecules into a liquid and the sideways sum collapses by a factor of sixteen — and what is left is thirty-four times smaller than the absorption that actually colours the water.
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Everything a scatterer removes, from one direction
How much light a particle takes out of a beam — by scattering it anywhere at all, and by absorbing it — is fixed entirely by what it does in the forward direction, where its scattered wave cannot be told apart from the incident one. The mechanism is interference, and it also gives the refractive index.
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The cloud light has to walk through
A beam crossing thirty scattering lengths of anything should keep e⁻³⁰ of itself — a ten-millionth of a millionth. A cloud thirty scattering lengths thick lets through nearly a third of the sunlight falling on it. The light has not crossed; it has walked, one scattering at a time, and a walk through a slab obeys a law with the shape of Ohm's rather than of an exponential.
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The walk that interference can stop
Light scattered many times walks through a cloud, and a walk always gets through eventually — a slab twice as thick lets through half as much. Keep the waves' interference instead of adding intensities, and in one dimension the same disorder does something a walk cannot: it stops the light exponentially, traps it in modes with nothing special about where they sit, and turns transmission from a number into a spread over powers of ten. Whether the same can happen to light in three dimensions has been claimed, retracted and argued for thirty years.
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The full moon that is too bright
Half a moon shows half the lit disc, so it ought to be about half as bright as a full one — a little less, allowing for the angle. It is a tenth as bright. In the last few days before full the Moon brightens far faster than its growing area can explain, and the extra light is not reflected any more strongly. It comes from shadows disappearing. The lunar soil is a loose heap of grains, and when the Sun is directly behind the observer every grain hides its own shadow.
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The sand that darkens when it is wet
Wet sand is darker than dry sand, a wet stone darker than a dry one, a splashed pavement darker in patches, and a wet white shirt turns grey and then see-through. Water is clear and absorbs almost nothing, so it cannot be adding darkness. What it does is change where the light goes. A film of water on a surface traps light that has been scattered back up, returning most of it for another chance to be absorbed. Water in the pores between grains replaces air with something closer to the grains' own refractive index, so each grain turns light aside less, and light wanders deeper before it gets out. Both lengthen the path, and on a longer path more light is absorbed by the material that was there all along.
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The light that comes back bluer when it is warm
Shine a green laser on a crystal and a tiny fraction of the light comes back with a different colour: a little redder, having given a quantum of energy to one of the crystal's vibrations, or a little bluer, having taken one. Losing energy is always possible. Gaining it needs a vibration already excited, so the bluer light is fainter, and fainter still the colder the crystal. The ratio of the two is a Boltzmann factor, fixed by quantum statistics and nothing else. It is a thermometer that needs no contact and no calibration — and in a long glass fibre, it is thousands of thermometers at once.
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How far the air lets a mountain be seen
A dark mountain on the horizon fades not because its light grows too faint to see but because the air between it and the eye glows. Sunlight scattered into the line of sight fills the dark ridge in until it matches the sky behind it, and its contrast falls as a simple exponential of the distance. With the eye's threshold at two per cent, that gives a visual range of 3.912 divided by the air's scattering coefficient: about 337 kilometres for perfectly clean air in green light, far less in the hazes real air carries. The same arithmetic makes near ridges blue and far ones pale.
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The rings no ray can reach
Look down from an aircraft at a cloud, and round the aircraft's shadow there may be coloured rings, centred exactly on the point opposite the Sun. Mountain climbers have seen them round their own shadows for centuries, and every drop in that cloud is a sphere of water. Yet ray optics says that a drop of water cannot send light straight back. Its best ray falls fourteen degrees short. The glory lives entirely in those fourteen degrees.