Series

Momentum — the series

12 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. A collision with restitution 0.6. Two bodies before and after a head-on collision. Momentum is the same on both rows by construction; kinetic energy is only preserved when the collision is elastic.

    Collisions are easier than forces, and momentum is the reason

    Nobody knows what happens inside a collision. Momentum conservation makes that ignorance irrelevant, which is the whole trick — and energy, deliberately, is not conserved.

    part 1 · mechanics
  2. A collision with restitution 0.4. Two bodies before and after a head-on collision. Momentum is the same on both rows by construction; kinetic energy is only preserved when the collision is elastic.

    The point that keeps moving as if nothing had happened

    Newton's third law makes every internal force cancel against its own partner, which leaves the external sum governing a single mass-weighted average of positions. In the collision below the total momentum stays at 4.00 kg·m/s while 63 per cent of the kinetic energy leaves, and the average travels at 1.00 m/s throughout, before and after.

    part 2 · mechanics
  3. Thrust against the air it is supposed to be pushing on. The thrust of one F-1 engine against ambient pressure, in atmospheres. It is 6.78 meganewtons at sea level and 7.77 in vacuum — 14.6 per cent more with the air taken away. The line falls at exactly 9.787 newtons per pascal, which is the nozzle's exit area, because the term is (p_e − p_a)·A_e: the ambient pressure pushes on the exit plane from outside and there is nothing to push back on it. The account in which the exhaust shoves against the atmosphere makes the opposite prediction — thrust falling with the pressure and vanishing in vacuum — and it is not a small disagreement about a coefficient. It has the sign wrong. A rocket works better in vacuum than in air, and every engine ever fired has said so.

    The push that needs nothing to push against

    A rocket engine produces more thrust in vacuum than at sea level — fifteen per cent more, for the engine drawn here, and the extra is exactly the ambient pressure times the nozzle's exit area. The account in which the exhaust shoves against the atmosphere does not merely overstate a coefficient. It has the sign wrong, and every engine ever fired has said so.

    part 3 · mechanics
  4. What a scale reads while a chain falls onto it. The reading of a scale, in units of the whole chain's weight, against the length of chain that has already landed, for two ways of putting the same chain down. Lowered gently, the scale reads the weight of what is resting on it and nothing else, so the reading climbs along the diagonal to one and stops. Dropped from rest with its lower end just touching, the scale reads three times that at every instant of the fall: one part is the pile's weight and two parts is the force needed to stop the links that are arriving, which is λv² with v² = 2gx and is therefore exactly twice λgx however far the fall has got. The peak, read off the drawn curve, is 3.00 chain weights. It is reached at the instant the last link lands, and the reading then falls discontinuously to one, because the momentum flux stops all at once. The discontinuity is the part a real experiment does not show — a real chain has links of a finite size and a scale has a response time — and it is the reason a chain dropped into a bucket on a kitchen scale reads high and then settles.

    The pile that lands heavier than it weighs

    Drop a chain onto a scale and the reading is three times the weight of the part that has landed — not approximately, exactly, all the way through the fall. The extra two parts are the force needed to stop links that are still arriving, and the same arithmetic run backwards says that picking a chain up wastes exactly half the energy it takes to get it moving.

    part 4 · mechanics
  5. 5 balls whose contact force goes as the overlap to the three halves, touching. The velocity of every ball in a line of 5, against time in units of one binary contact, with the first arriving at unit speed. Nothing about collisions is assumed: neighbours push on each other with k times their overlap raised to the power 1.5, and the equations of motion are integrated. With the balls touching there is no such separation — several overlaps are non-zero at once and the disturbance crosses the line as a single compression wave. The far ball leaves at 0.989 of the striking speed and the others keep 0.011 between them, which is why a real cradle's balls do not quite come to rest. Momentum and energy are conserved to 4.4e-16 and 4.1e-8, so the difference between the two cases is the contact law and not the bookkeeping.

    Five balls, and the law that does not choose

    The usual account of a Newton's cradle says that momentum and energy conservation force one ball out at the striking speed. For three balls or more they do no such thing: the two laws leave a whole curve of possible outcomes, and what picks one is the shape of the force between two touching spheres.

    part 5 · mechanics
  6. A ball dropped from 1 m with e = 0.8, bouncing for ever and stopping anyway. The height of a ball dropped from 1 m onto a floor that returns 0.8 of its impact speed, against time. The first fall takes 0.452 s. Every flight after it is 0.8 times as long as the one before, so the flight times are a geometric series and their sum is finite: the ball has made infinitely many bounces by 4.064 s, t₁(1 + e)/(1 − e), and is at rest from then on. The stepped sum of the first 60 flights plus the geometric remainder agrees with the closed form to better than a part in a billion. The dashed line marks the moment it stops; the hops just before it are too small to draw.

    The bounces that add up to a stop

    A ball dropped on a hard floor bounces, and bounces again, each time a fixed fraction lower. The bounces never run out — there is always another, smaller one — and yet the ball is lying still four seconds later. The flight times form a geometric series with a finite sum, the floor's infinitely many kicks add up to exactly the ball's weight times that time, and the series is only broken where each flight becomes shorter than the impact that launched it.

    part 6 · mechanics
  7. Restitution with nothing lossy in it. The coefficient of restitution of a perfectly elastic ball striking a large, perfectly elastic plate, against Zener's parameter λ, which grows as the square of the ball's radius over the plate's thickness and weakly with speed. At λ = 0 the ball comes back at its arrival speed. The rebound falls below half at λ ≈ 0.65, with no friction, plasticity or damping anywhere — the missing energy is travelling outward through the plate as bending waves. Marked: a steel ball 20 mm across at 1 m/s on steel plates 5 mm thick (λ = 0.94), 10 mm thick (λ = 0.23), 20 mm thick (λ = 0.06).

    The bounce an elastic plate cannot give back

    Drop a steel ball on a thick steel block and it bounces almost to where it started. Drop it on a steel plate five millimetres thick and it comes back at barely half its speed, although steel on steel is about as elastic as materials get and nothing in the impact is plastic, sticky or damped. The energy has not been turned into heat. It has been turned into waves, running out through the plate faster than the ball can take them back — and a ball striking a longer rod loses energy the same way, by leaving it ringing.

    part 7 · mechanics
  8. A drop that sweeps up mist settles at a seventh of g. The acceleration of a water drop falling from rest through a still mist that it sweeps up completely, in units of g, against time, for drops starting at radii of 0.2 mm, 0.05 mm and effectively zero, with no air resistance. The mist holds 10 g of water per cubic metre, twenty times a typical cloud, so that the approach takes seconds rather than minutes. Every drop starts at g, because at first it has gathered nothing, and every one settles to g/7 = 0.1429 g: after 2 s the three are at 0.377, 0.172, 0.143 g, and after 8 s at 0.144, 0.143, 0.143 g. The drop that starts from nothing is at g/7 from the start. The final acceleration contains no property of the mist, the drop or the water: a denser mist makes the drop grow faster and reach g/7 sooner, and nothing else.

    The raindrop that falls at a seventh of g

    A drop of water falling through a still mist, gathering every droplet in its path and with no air to slow it, does not fall at g. It settles to an acceleration of exactly a seventh of g, whatever the mist, whatever the drop, and its radius grows by the same amount for every metre it falls. Of the work gravity does on it, three-sevenths goes into the gathering and never comes back. The same reasoning gives a third of g for a chain paid out from a heap, and a single rule — g/(2n + 1) — for anything that sweeps up mass as the n-th power of the distance it falls.

    part 8 · mechanics
  9. The number of collisions for heavier and heavier blocks. The number of collisions, simulated one by one, for mass ratios of 1, 10², 10⁴, 10⁶, 10⁸, on a logarithmic axis: 3, 31, 314, 3141, 31415. Each factor of a hundred in the mass ratio adds one digit of π. Nothing in the setup mentions a circle — two blocks, a wall and the conservation of energy and momentum — but energy conservation makes the velocities live on a circle, and the count is how many equal steps of a small angle fit into half of it.

    The collisions that count the digits of π

    Slide a heavy block towards a light one resting near a wall. The light block is batted between the heavy one and the wall until the heavy block turns round and leaves. Count the collisions. With equal masses there are 3; with one block a hundred times heavier, 31; ten thousand times, 314; a million, 3141. Nothing in two blocks and a wall mentions a circle, but conservation of energy puts their velocities on one, and each collision steps round it by the same small angle. The count is how many such steps fit in half a turn.

    part 9 · mechanics
  10. The spring falls from the top down. Snapshots of the falling spring, every fifth coil, at 0.00, 0.05, 0.09, 0.14, 0.18, 0.23, 0.26, 0.29 seconds after release, for a spring that hangs 1 m; the dashed line is the height of the bottom coil before release. The coils collapse onto one another from the top, and the collapsed block falls on the coils below; everything below the block hangs exactly as it did before the spring was let go, the bottom coil included. Only when the block reaches the bottom, 0.261 s after release, does the bottom begin to fall, and then the whole collapsed spring falls together.

    The spring whose bottom does not know it has been dropped

    Hang a soft spring from its top, let go, and its bottom end stays exactly where it was — not falling slowly, not falling at all — while the top races down to meet it. A spring that hangs a metre takes about a quarter of a second to collapse, and only then does the bottom start to fall. Nothing holds it up. The centre of mass falls freely from the first instant, as it must, and the bottom simply has not been told: the news that the top has been released travels down the spring as a front of collapsing coils, and nothing below the front can feel anything until the front arrives.

    part 10 · mechanics
  11. The same energy in less and less whip. The speed of the moving part of a whip 2 m long and weighing 250 g, against how far the loop the arm threw into it still has to go to the tip, on a logarithmic scale, if the 15 J the arm gave it stays in the part still moving. Three whips: uniform, tapering linearly, and tapering faster, each ending in a 0.2 g cracker. At the handle every part moves at 11 m/s. Half a metre from the tip the uniform whip is at 22 m/s and the faster taper at 72; the uniform whip passes the speed of sound (dashed) only within its last millimetre, the tapers 1.6 cm and 1.5 cm from it. All three end at the same ceiling, √(2E/m) = 387 m/s, set by the cracker alone: the taper decides how gradually the speed builds, not how fast the end goes.

    The crack at the end of a whip

    An arm moves a whip's handle at ten metres a second, and a fifth of a second later its tip passes the speed of sound. Nothing in between is a lever or a spring. The arm throws a loop into the whip, the part behind the loop comes to rest, and the energy stays with the part still moving, which grows lighter as the loop runs out towards the tip. Energy shared by less and less mass means speed, and what caps it is the tip's own mass, the tuft of string at the end. The crack is a sonic boom, made by something the size of a shoelace's end.

    part 11 · mechanics
  12. A fountain in proportion to the drop. The height of the arch above the jar against the drop below it, for three values of α, the share of each link's momentum that the pile supplies. A steady chain has one tension at the top of the arch, equal to its momentum flux λv². Going down either leg the tension falls by the weight of chain below. At the jar the tension must be (1 − α)λv²; at the floor, with the floor taking all of the arriving momentum, it is zero. That gives v²α = gh₁ and h₁ = h₂ α/(1 − α), a straight line through the origin, and no arch at all if α = 0. A measured α near 0.12 gives 27 cm of fountain at a 2 m drop, and this proportion, about a seventh of the drop, is what the experiments found.

    The chain that climbs out of the jar

    Pull the end of a long bead chain over the rim of a jar and let it fall to the floor, and the rest follows, as a siphon does. That much is unsurprising. What a video showed in 2013 was stranger: the chain does not run over the rim. It leaps up from the jar in a standing arch, tens of centimetres above it, with nothing supporting it. The explanation took a year and turned on something a string does not have: a link is stiff, so the pile has to push back.

    part 12 · mechanics

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