Imaging — the series
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What a lens is doing, and why three rays are enough
A lens bends every ray that reaches it. The construction uses three, because three are all that can be drawn without calculation — and any three that meet prove all the rest do.
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The mirror that cannot focus, and the shape that can
A perfect sphere does not bring parallel light to a point. The blur is not a manufacturing defect — it is what the shape does, and the shape is used anyway, for a reason worth knowing.
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The image that is a diffraction pattern twice
A lens does not project an object onto a screen. It takes the object's spatial frequencies apart, spreading them across its own back focal plane at an angle each, and then puts them back together — so an image is the object's spectrum, filtered by whatever the aperture admits, transformed back. With only the zeroth order through, the image is a uniform grey with no information in it at all.
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The condition a lens must meet
A paraboloid brings every parallel ray to exactly one point. Move the source a fifth of a degree off axis and the image is a fan rather than a point, and the reason is a condition Abbe wrote down that has nothing to do with the axis — perfection at one point buys nothing at the next one along.
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The focus that is a slab, not a plane
A lens images one plane and no other, which would make every photograph and every micrograph almost entirely out of focus. What rescues them is a tolerance — and there are two of them, one from rays and one from waves, which give different answers and stop being interchangeable exactly where microscopes work.
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The flat scene that comes back curved
A lens does not image a plane onto a plane. It images it onto a bowl, and the curvature of that bowl is fixed by the powers and the glasses alone — not by the shapes of the surfaces, not by where the stop is, and not by stopping down. Everything a designer usually plays with leaves it exactly where it was.