Envelope — where it appears
Named by 8 essays across 3 fields — each of them below, with the objects they name alongside it.
Every front is a source
Treat each point of a wavefront as though it were a little source of its own, and take the envelope of what they produce. That one rule gives straight-line propagation, reflection, Snell's law and diffraction — and its most famous failure is what told everyone what was missing from it.
How far a wave can remember
Split a beam, delay one half, and put them back together. The fringes are bright while the delay is short and fade as it grows, and the distance at which they die is fixed by nothing but the width of the source's spectral line. Watching them fade is reading the line shape.
The packet that will not keep its shape
A group velocity is only the first thing a dispersion relation says. The second is that the packet spreads — at a rate fixed by its own bandwidth and by the curvature of ω(k) — so a short pulse comes apart quickly and a long one hardly at all. It is a trade quantum mechanics is usually given credit for, and classical waves make it too.
The cone the source leaves behind
Take the Doppler construction past the speed of the wave and the wavefronts acquire an envelope. Its half-angle obeys sin θ = 1/M, an expression with no pressure, no density and no shape of the object in it — so a photograph of the cone is a speedometer. And the bang is not an event at the moment of crossing — it is a signature dragged along the ground for the whole of the flight.
Everywhere a throw can reach
Fix the speed and let the angle be anything. The trajectories fill a region, and the region has an edge — a curve that is not one of the trajectories, that touches each of them exactly once, and that turns out to be the same kind of object as the bright rim of a rainbow.
One curve answers every slope
A throw up a hillside, down one, off a height and into a basket look like four problems with four answers. They are one problem. The edge of everywhere a throw can reach is a parabola with its focus at the hand, and written about that focus it gives the farthest reach in any direction in one line — along with the reason the shot that needs the least effort is the one whose aim matters least.
The action that knows where every path ends
The action is usually a number attached to one path. Treat it instead as a function of where the true path ends, and a single function of position and time holds every trajectory at once — its slope is the momentum, its rate of change is the energy, and its level curves are wavefronts, drawn about a point that sits above the source while everything falls.
The throw most likely to go in
A free throw can be launched at 51.4° with less speed than at any other angle, and there a small error of angle hardly moves the ball at all. It is still not the best aim. Once the question is which throw most often goes in rather than which is cheapest, the thrower's scatter has to be laid over the launches that succeed — and for a hoop the answer moves steeper, while for a board the same scatter moves it flatter.
Named alongside it
The objects these essays reach for when they reach for this one.
ProjectileSuperpositionTrajectoryWavefrontBandwidthBeatsCausticFourier transformHuygens principleObliquity factorOptimisationParabola