Concept

Envelope — where it appears

The slowly varying outline that bounds a rapidly oscillating signal, whose speed and spreading are properties of the dispersion relation. The envelope travels at the group velocity while the oscillations inside it travel at the phase velocity, and the two coincide only when the medium is non-dispersive.

Named by 8 essays across 3 fields — each of them below, with the objects they name alongside it.

Why a straight front stays straight. A plane wavefront, with 9 points on it treated as sources and a wavelet of radius vt drawn about each. The envelope of those circles — the curve touching all of them — is a second straight line, parallel to the first and displaced by exactly vt. That is the whole of straight-line propagation: nothing else has to be assumed, and in particular nothing has to be said about rays, which are afterwards defined as the normals to these fronts. The construction is drawn with the wavelets left in, because they are the part that does the work.

Every front is a source

Treat each point of a wavefront as though it were a little source of its own, and take the envelope of what they produce. That one rule gives straight-line propagation, reflection, Snell's law and diffraction — and its most famous failure is what told everyone what was missing from it.

waves · Huygens
How far apart the two paths can be. Fringe visibility against the difference between the two path lengths, for light at 550 nm with a bandwidth of 100 nm. Each curve is the modulus of the Fourier transform of its own line shape, summed over the spectrum here rather than taken from a standard result, and the three shapes have the same width at half height. The conventional coherence length λ²/Δλ is 3.02 µm for this light, and what the curves show is that the convention is a rounding of three genuinely different behaviours: a flat band halves at 1.83 µm, a Gaussian line halves at 1.33 µm, a Lorentzian line halves at 0.68 µm. The flat band comes back — a rectangle's transform rings — and the Lorentzian's tails keep a little visibility very much further out than its width suggests. Nothing here is about the apparatus: the fade is the source forgetting its own phase.

How far a wave can remember

Split a beam, delay one half, and put them back together. The fringes are bright while the delay is short and fade as it grows, and the distance at which they die is fixed by nothing but the width of the source's spectral line. Watching them fade is reading the line shape.

optics · Coherence
The narrow packet is the one that spreads. Three packets on deep water, ω = √(gk), all built on the same 4 m carrier and differing only in bandwidth — 10%, 18%, 28% of the carrier wavenumber. Each curve is the width of the emitted envelope, measured as the second moment of its intensity about its own centroid in a frame moving at the group velocity, divided by that width at the start. The starting widths are 4.50 m, 2.50 m, 1.61 m, and the order of the curves is the reverse of the order of the widths: the shortest packet, which is the one with the widest spectrum, is the one that comes apart first. The dashed curves are √(1 + (t/τ)²) with τ = σ₀²/|d²ω/dk²| — computed from the dispersion relation, not fitted. They agree with the measured widths to 0.3% at 10% bandwidth, 3.3% at 18% bandwidth, 8.5% at 28% bandwidth, and that ordering is the second thing the figure says: the closed form keeps only the curvature of ω(k), so it is exact for a narrow spectrum and starts to fail for a wide one, by about as much as the cubic term is worth. A packet with no bandwidth would never spread at all, and would also never begin or end.

The packet that will not keep its shape

A group velocity is only the first thing a dispersion relation says. The second is that the packet spreads — at a rate fixed by its own bandwidth and by the curvature of ω(k) — so a short pulse comes apart quickly and a long one hardly at all. It is a trade quantum mechanics is usually given credit for, and classical waves make it too.

waves · Wave packets
A source moving faster than its own waves. Circles showing where each crest has reached, centred on where the source was when it emitted them. Ahead of the source the crests are closer together and the frequency heard is higher; behind, they are spread out and it is lower.

The cone the source leaves behind

Take the Doppler construction past the speed of the wave and the wavefronts acquire an envelope. Its half-angle obeys sin θ = 1/M, an expression with no pressure, no density and no shape of the object in it — so a photograph of the cone is a speedometer. And the bang is not an event at the moment of crossing — it is a signature dragged along the ground for the whole of the flight.

waves · Doppler
The boundary of everywhere a given speed can reach. Trajectories at one speed and five launch angles, with the curve that bounds all of them. The boundary is not one of the trajectories and is not the 45° launch: it is the envelope of the whole family, the locus of points where two neighbouring launches cross. Distances are in units of v²/g, so the greatest range is one and the greatest height a half, and the envelope is the parabola y = ½ − x²/2 joining them. Two things about it are worth having. Its focus is the launch point exactly — every point on it is as far from the gun as from the line y = v²/g — so the safety parabola is a conic with the same focus as the trajectories themselves. And a boundary made of crossings of neighbouring members of a family is a caustic: the same construction that makes the rainbow's edge bright, drawn here with cannon shells instead of light rays.

Everywhere a throw can reach

Fix the speed and let the angle be anything. The trajectories fill a region, and the region has an edge — a curve that is not one of the trajectories, that touches each of them exactly once, and that turns out to be the same kind of object as the bright rim of a rainbow.

mechanics · Projectile
Every slope answered by one curve. The boundary of everywhere one throwing speed can reach, drawn about the hand, with straight lines from the hand at −30°, 0°, 20°, 45° running out to it. Distances are in units of v²/g. Because the boundary is a parabola with its focus at the hand, the distance to it along any direction is r = (v²/g)/(1 + sin α), and each drawn length was found separately — by searching every launch angle for the one that lands farthest along that line — and agrees with the formula to ten decimal places. At −30° the greatest reach is 2.000 v²/g, launched at 30.0°; at 0° the greatest reach is 1.000 v²/g, launched at 45.0°; at 20° the greatest reach is 0.745 v²/g, launched at 55.0°; at 45° the greatest reach is 0.586 v²/g, launched at 67.5°. Uphill the reach shrinks and downhill it grows without limit as the line approaches straight down, and the launch that achieves it always bisects the angle between the line and the vertical. The small dots are the foci of those best throws: every trajectory's focus lies on a circle of radius v²/2g about the hand, and the farthest throw along a line is the one whose focus lies on that line.

One curve answers every slope

A throw up a hillside, down one, off a height and into a basket look like four problems with four answers. They are one problem. The edge of everywhere a throw can reach is a parabola with its focus at the hand, and written about that focus it gives the farthest reach in any direction in one line — along with the reason the shot that needs the least effort is the one whose aim matters least.

mechanics · Projectile
The action at one instant, drawn as a map. Trajectories leaving one point at the same moment, at launch speeds 0.6, 1 and sixteen directions each, in a uniform field pulling downward, drawn up to time 1. Behind them, dashed, are the level curves of the action at that instant, regarded as a function of where a trajectory ends. They are circles, and their common centre is neither the launch point nor anywhere the particles have reached: it is 0.500 above the launch point, while the whole swarm has fallen by the same 0.500. Every arriving velocity points straight out from that centre, so every trajectory crosses the level curves at right angles, and the arriving momentum equals the gradient of the action to one part in ten thousand. The action integrated along each path agrees with the map's value at its end.

The action that knows where every path ends

The action is usually a number attached to one path. Treat it instead as a function of where the true path ends, and a single function of position and time holds every trajectory at once — its slope is the momentum, its rate of change is the energy, and its level curves are wavefronts, drawn about a point that sits above the source while everything falls.

mechanics · Least action
The launches that go in, and one thrower's scatter over them. Every free throw as a point: launch angle across, launch speed up. The dark curve is the launches that put the ball's centre through the centre of the hoop, lowest at the least-speed launch, 51.4° and 7.17 m/s. The shaded band is every launch that passes cleanly through, found at each angle by moving the speed until the ball touches the rim. It does not exist below 46.9°, is a hair thick near the bottom of the curve, and thickens as the launches steepen. The two ellipses are one thrower who scatters ±0.05 m/s in speed and ±1° in angle, drawn at two standard deviations and centred on two aims: the least-speed launch, and 58.5°, the aim that makes a clean pass most likely for that thrower. At the first, the ellipse lies across a band far thinner than itself; at the second, more of it lies inside, although the band there slopes more steeply.

The throw most likely to go in

A free throw can be launched at 51.4° with less speed than at any other angle, and there a small error of angle hardly moves the ball at all. It is still not the best aim. Once the question is which throw most often goes in rather than which is cheapest, the thrower's scatter has to be laid over the launches that succeed — and for a hoop the answer moves steeper, while for a board the same scatter moves it flatter.

mechanics · Projectile

Named alongside it

The objects these essays reach for when they reach for this one.

ProjectileSuperpositionTrajectoryWavefrontBandwidthBeatsCausticFourier transformHuygens principleObliquity factorOptimisationParabola

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